The poor planning and cost-cut strategy made it easy to dogpile on blizz after a number of pr issues, and then the chain of lawsuits made the microsoft buyout a much needed answer to all the compounding problems as negative pr spooked someone into forcing HCG to cancel too soon in the first place and start the noticeable portion of the problematic spiral. ![]() (If anything, the lack of spinning HotS development into investor reports is probably the biggest issue for HotS than balance, or dev size, or not-moba-like design and balance) HotS wasn’t the only thing hit with downsizing, but it was an easy target to scapegoat for costs: hgc, animations, heroes dorm, etc, easy stuff that has money going out, but nothing to really claim on the investor report on what the costs are doing. So to appease them, if numbers aren’t in a magically inflating bubble of perpetual success, then they cut costs and cook books to post investor reports that put a positive spin on things. As a publicly traded company, gamers aren’t the customer of concern for the head honchos, stock investors are. ![]() In previous years, they used to be able to release something about every year. Why did the downsizing happen in the first place?īlizz went ~ 5 years without releasing new stuff.
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